Localization Addon
The Localization Addon in Widgetbook lets developers preview how widgets behave under different localization settings. This becomes essential when developing applications for a global audience, accommodating differences in language, text direction, and regional conventions.
English locale | Arabic locale |
---|---|
Step 1:
Define Locales
The first step in setting up the Localization Addon is to specify the
Locale you want to support. In our case, we have chosen to use 'en-US' (English - United
States).
const Locale('en', 'US'),
If your application supports more locales, you can add more Locale objects to the list.
Step 2:
Next, you will need to define the LocalizationDelegates
that are available. These
delegates are used to fetch locale-specific strings and other values.
localizationsDelegates: [
DefaultWidgetsLocalizations.delegate,
DefaultMaterialLocalizations.delegate,
],
In this example, we have used two localization delegates provided by Flutter -
DefaultWidgetsLocalizations.delegate
and DefaultMaterialLocalizations.delegate
.
Step 3:
The final step is to construct the Localization Addon using the LocalizationAddon
class.
This class takes in the locales and localizationsDelegates
you specified earlier.
LocalizationAddon(
locales: [
const Locale('en', 'US'),
],
localizationsDelegates: [
DefaultWidgetsLocalizations.delegate,
DefaultMaterialLocalizations.delegate,
],
initialLocale: const Locale('en', 'US')
),
Optional: the initialLocale
is optional is always read the first value of locales if
it is not defined.
This setup lets you preview widgets as they appear with the 'en-US' locale. The Localization Addon is an excellent tool for ensuring that your application provides an appropriate user experience across various locales.